In Traces, Simon Penny has advocated the design of “ethical” ubiquitous systems modeled on a understanding of the human that is relational, taking embodied experience as a starting point . Years before it was being used by the game industry, Penny’s project ’99 project Traces, for instance, brought built a virtual reality experience around the body via camera-based motion tracking and an immersive CAVE interface. Far from being an artifact of meatspace, the body is the content of Traces. If we take this approach to the cognitive level, as designers we can think in terms of designing interfaces which situate our selves as political actors in relation to our perception. Whether this is identified with Ubiquitous Media is of little relevance, but in terms of the “avant garde of the control society” it seems important that artists map this terrain.
Be the first to start the conversation!